Hypermedia is nothing but multimedia, nowadays it is a packaged as educational computer software where information is presented and student activities are integrated in a virtual learning environment. A hypermedia educational IT application includes tutorial software packages, Knowledge web pages, Simulation instructional games and Learning project management and others.
The
presentation of information learning in hypermedia is said to be
sequenced in a non-linear manner, which means that the learner may
follow his path of activities thus providing an environment of learner
autonomy and thinking skills
There were 2 characteristics of hypermedia applications these are
1.) Learner control – means that the learner makes his own decisions on the path or events of instruction. The learner has control on such aspects sequence, page content, media, and feedback. That she may encounter in the hypermedia-learning program.
2.) Learner wide range of navigation routes - the learners controls the sequence and pace of his path depending on his ability and motivation. He has the option to repeat and change speed, if desired. The learner also has a wide range of navigation routes such as by working on concepts where he is already familiar.
The following instructional events will prove useful to the teacher using hypermedia are:
- Get the learner's attention
- Recall prior learning
- Inform learners of lesson objectives
- Introduce the software and its distinctive features
- Guide learning,eliciting performance
- Provide learning feedback
- Asses performance
- Enhance retention and learning transfer
Hypermedia may be developed in a number of ways. Any programming tool can be used to write programs that link data from internal variables and nodes for external data files. Multimedia development software such as Adob Flash, Adobe Director, Macromedia Authorware, and MatchWare, Mediator may be used to create stand-alone hypermedia applications, with emphasis on entertainment content.
Therefore,
hypermedia is particularly appropriate for the production of
interactive and exploratory educational applications, where large
numbers of links and cross-references are provided and the learner can
explore her/his own interests according to previous experience,
background and perspective. To be effective, hypermedia applications
need to be tailored to suit the particular learning tasks planned.
In dealing with
hypermedia we are engage into different skills, and knowledge through
integration into their instruction like doing presentation, different
hypermedia is integrated to have an effective teaching, integrating like images
text and even video clips and music’s. This
will help students to actively participate, relate such thing into their lives
and most important learn new things. Although hypermedia is just for us
learners to accept new thing but it cannot replace our life experiences.
Teacher should always think at first before integrating such
hypermedia into our instruction and look into the learning of the students,
because I believe that teacher is the most important in the learning process
that whatever action we did is the learning of our students. We should always
remember that using hypermedia is very useful but, we should be sensitive if
that media will help students to learn or might affect their performance.
In doing my presentation I always engage in using hypermedia
because plain text gives students boredom in listening my report that’s I
always insert images , animation or even presenting video clips, but content is
very important and media only a description and provide additional information
to the students.
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